There's also something like Gratuitous Space Battles (or worse, Stellaris' combat mechanics) where the player has no combat control at all, but it also doesn't seem quite right. In fact I think TW is an anti-example because the units having failed to obey an immediate directive cannot be made to accomplish a general goal without repeated direct commands. The player is still freely able to order units to take action and they will at least attempt to obey instantly, albeit fallibly due to mechanics like momentum, close engagement with the enemy on one or more sides, or routing. But I don't think this is quite what you're looking for. By the letter, Total War (tactical level) would qualify since combat at least nominally happens soldier-by-soldier, but the player has control over larger groups of soldiers only. I think your request needs more clarification.
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